Thomas H. Buscaglia, Esquire

Tom Buscaglia: The Game Attorney

Tom Buscaglia, the Game Attorney, is a principle in the law firm Thomas H. Buscaglia, P.A. and provides Game Industry consulting with offices in the Seattle Washigton area and Miami, Florida. Tom is a principal in the law firm T.H. Buscaglia and Associates and President of Dev-Biz, Inc. He is admitted to practice in Washington State, Florida, the District of Columbia and numerous Federal Trial and Appellate Courts, including the United States Supreme Court. In addition to obtaining his Law degree, with honors, from Georgetown University in 1985, Tom holds a B.A. in Philosophy from S.U.N.Y., Buffalo, with honors.

Tom is dedicated to the computer and video game industry, assisting developers around the world in all aspects of their legal and business needs and has been representing game developers since 1991. Tom is on the Board of Directors of the International Game Developers Association and Chairs the IGDA Foundation. He is a perennial presenter at the Game Developers Conference and the Indie Games Con and also speaks regularly to the Simulation and Modeling industry on the value of Game technologies for beneficial interactive multimedia applications outside of the entertainment sector.

Committed to helping independent game developers get the right start in business, Tom has written numerous articles, including his Game Law series for Gamasutra.com, and frequently speaks on the business and legal matters that people starting out in the industry should and should not do in order to have a solid business foundation for their new studios. He recently released a start up developer’s business and legal kit with information and contracts that every start up developer needs. www.gamdevkit.com

As FaTe[F8S] Tom is a founder and Supreme Warlord of FaTe’s Minions, an online gaming "clan" that has been competing in various online competitions since January, 1998. As a "hard-core" gamer, Tom plays online on a regular basis and has a gamer's appreciation and understanding of the game industry. www.f8s.com

Presentations, Publications and Associations

Speaking Engagements

10/07 Indie Games Conference (Eugene, Oregon)
“Publisher Contracts Roundtable”

06/07 Digital Game Xpo (Raleigh, North Carolina)
“Developer Contracts … the Devil in the Details”

03/07 Game Developers Conference (San Francisco, California)
“The Game Attorney's Developer Deal Roundtable” and
“Employment Contract Certification: Validating Quality of Life”

03/06 Game Developers Conference ( San Jose, California)
Game Not Over: Expanding the Market through Accessible Games

11/05 Third Annual International Conference in Computer Game Design and Technology (Liverpool, UK)
Keynote - “Ins & Outs of the Developer Publisher Relationship”

10/05 Indie Games Conference (Eugene, Oregon)
“Starting Your Own Game Development Studio”

07/05 Microsoft Meltdown (Seattle, Washington)
Moderator - “Doing “The Deal”

06/05 Digital Game Xpo (Raleigh, North Carolina)
“Starting Your Own Game Development Studio”

03/05 Game Developers Conference ( San Francisco, California)
Quality of Life Summit: An IGDA Think-Tank - “Overtime in the Game Industry”
Effective Developer Deals: the Devil in the Details
“The Negotiation”

10/04 Indie Games Conference (Eugene, Oregon)
“Startup Game Studio Business & Legal Matters”

03/04 Game Developers Conference (San Jose, California)
“The Negotiation”
“Publishers ‘Rules of Acquisition’”

12/03 The Interservice/Industry Training, Simulation and Education Conference (I/ITSEC) (Orlando, Florida)
Game and Simulation Industry Convergence panel

08/03 Florida Faculty Institute (Miami, Florida and Orlando, Florida)
“Computer and Video Games: Monster or Mentor?”

07/03 Summer Simulation Multiconference (Montreal, Canada)
Keynote “The Game and Simulation Industries: Convergence or Collision?”

03/02 Game Developers Conference (San Jose, California)
"The Phenomenology of Game Design"

02/02 Full Sail (Orlando, Florida)
“What to look for, and look out for, in your first employment agreement”

02/02 Digital Media Alliance of Florida Panel (Orlando, Florida)
“The Future of the Game Industry in Florida”

10/97 Miami - Airport West Chamber of Commerce
“Legal Issues Concerning Marketing over the Internet”

12/96 National Business Institute, Continuing Legal Education
“Marketing Technology and Business Development”

Articles and Publications

10/07 Gamasutra.com - Monthly Column: Game Law
“Discipline and the Up Sell”

08/07 Gamasutra.com - Monthly Column: Game Law
“SCRUM Deals - Good, Bad or Ugly?”

06/07 Gamasutra.com - Monthly Column: Game Law
“Competent Counsel”

01/07 Gamasutra.com – Special Feature
“Call of Duty: Finest Hour – The Contract”

10/06 Game Developer Magazine – Business Level
“That’s Not the Deal”7/06 Gamasutra.com - Monthly Column: Game Law
“Contracts 101”

4/06 Gamasutra.com - Monthly Column: Game Law
“Everybody Conga…Well Maybe Not Everybody ”

3/06 Gamasutra.com - Monthly Column: Game Law
“The Good News About Digital Distribution ”

2/06 IGDA Contract Walk-Through White Paper, v3
“Acceptance of Deliverables ”

1/06 Gamasutra.com - Monthly Column: Game Law
“Prior Restraint of Speech in Games: A Rant ”

12/05 Gamasutra.com - Monthly Column: Game Law
“To Sue or Not to Sue...That is the Question ”

10/05 Gamasutra.com - Monthly Column: Game Law
“Audit Rights - Use Em or Lose Em!”

04/05 Secrets of the Game Business, Second Edition, Chrarles River Media
Chapter - “Effective Development Contracts”

01/05 GameDev.net
Game Attorney Q&A - “Protecting Your Ideas”

10/04 GameDev.net
Game Attorney Q&A - “Trademarked Names for Indie Games”

04/04 IGDA Quality of Life in the Game Industry: Challenges and Best Practices Whitepaper
Fair Labor Standards Act in the Game Industry

09/03 IGDA Contract Walk-Through Whitepaper, v2
Termination Clauses Chapter

05/03 IGDA Game Submission Guide Whitepaper
Pre-Submission Legal Considerations

04/03 IGDA Contract Walk-Through Whitepaper, v1
Game Documentation and Trade Show Demos

02/03 Secrets of the Game Business, Charles River Media
Chapter - “Effective Development Contracts”

02/03 GIGNews.com Article
Getting Published Part 4: Completing Your Contract Arsenal - NDA’S, Employment & Contributor Agreements

11/02 GIGNews.com Article
Getting Published Part 3: Just what are these games made up of...Legally Speaking?

09/02 GIGNews.com Article
Getting Published Part 2: Initial Legal Issues

09/97 Florida Direct Marketing Association Newsletter
“Internet Commerce...Fact or Fiction?”

04/97 Florida Direct Marketing Association Newsletter
“Whose Website is it Anyway? - Content and Copyright”

02/97 Florida Direct Marketing Association Newsletter
“What’s in a Name: Internet Domain Names vs. Trademarks”

12/96 Florida Direct Marketing Association Newsletter
“Direct Marketing on the Internet”

Positions and Associations

Principal, T.H. Buscaglia and Associates
• President, Dev-Biz, Inc.
• Director, International Game Developers Association
• Chair, IGDA CHaritable Foundation
• President, BallroomGames
• Executive Director, Games-Florida
• Advisory Board, Digital Media Alliance of Florida
• Advisory Board, Game Curriculum, Yorkville University
• Member, Washington State Bar, District of Columbia Bar and Florida Bar, Federal Bar Assiciation, American Bar Association
• Admitted, Washington State, District of Columbia, Florida and various U.S. District Courts, the 11th and 3rd Cir. Courts of Appeal, and the U.S. Supreme Court
• Supreme Warlord, FaTe’s Minions